Picnic Invasion Day 10 and 11
I spent a lot of time the last two days doing a very poor job of chasing bugs in my game. I’ve tracked them all down, discovering and resolving an issue with .jar distributions in the process, but the process highlighted how difficult handling type information between Clojure and Java is going to be. A relatively simple mistake (like making a two-element form of an object and a list instead of consing it onto the list) produced some difficult to interpret error messages. This experience will probably help fixing such problems in the future. Being able to inject code straight into the running game has let me produce my bugs at never before seen speeds, which is what I wanted.
Anyways, I’ve got a basic rendering pipeline down, so now I can move on to the fun part of writing game logic.
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