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	<title>Comments on: Back on track?</title>
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	<link>http://blog.finiteimprobability.com/2008/10/03/back-on-track/</link>
	<description>Just programming and math, no spontaneously jumping undergarments</description>
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		<title>By: Matt</title>
		<link>http://blog.finiteimprobability.com/2008/10/03/back-on-track/comment-page-1/#comment-18</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 17 Oct 2008 15:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.finiteimprobability.com/?p=33#comment-18</guid>
		<description>&lt;p&gt;Hi, I&#039;ve been tooling around with learning Clojure and Slick at the same time, and it&#039;s been a very fun experience thus far.  I think Clojure is a great language for game programming (at least on the small scale that I&#039;m working on, which sounds similar to yours).
So far, in order to learn, I&#039;ve been converting the sample platformer on the slick site over to a clojure platformer.  This has made the learning curve a little less steep as I don&#039;t have to worry about design issues and can just concentrate on style and how to solve things the &quot;Clojure&quot; way.&lt;/p&gt;

&lt;p&gt;That being said, I&#039;m getting closer to the point where I&#039;d like to be able to run the repl at the same time the game is running. Have you had much luck in this? Once I hand slick&#039;s game container control it never lets go until the game is exited of course.&lt;/p&gt;

&lt;p&gt;Keep up the updates, it&#039;s great to read about someone else out there using this combination of tools!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hi, I&#8217;ve been tooling around with learning Clojure and Slick at the same time, and it&#8217;s been a very fun experience thus far.  I think Clojure is a great language for game programming (at least on the small scale that I&#8217;m working on, which sounds similar to yours).
So far, in order to learn, I&#8217;ve been converting the sample platformer on the slick site over to a clojure platformer.  This has made the learning curve a little less steep as I don&#8217;t have to worry about design issues and can just concentrate on style and how to solve things the &#8220;Clojure&#8221; way.</p>

<p>That being said, I&#8217;m getting closer to the point where I&#8217;d like to be able to run the repl at the same time the game is running. Have you had much luck in this? Once I hand slick&#8217;s game container control it never lets go until the game is exited of course.</p>

<p>Keep up the updates, it&#8217;s great to read about someone else out there using this combination of tools!</p>]]></content:encoded>
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